Friday, May 6, 2016

Announcing "15 Weeks" of summer blog updates

From May 9 through August 22 I plan on posting updates at least once a week about the development of Murder at Crane Castle, a multiplayer and virtual reality video game. I've been working on Crane Castle (for short) for about two years in my spare time. This summer I will be dedicating a significantly large and sequential stretch of time to this project, and by the end of the summer I expect to have a working beta or demo version of the game.
The purpose of this blog is to:
  • Showcase content for Murder at Crane Castle for those maybe interested in playing
  • Document my progress for my own motivation's sake
  • Document my thougs and methods for feedback and critique from other developers
  • A look inside one developer's mind and methods for those maybe interested in game dev
The kind of content you'll likely read here:
  • My design methods and philosophies, however strange they probably are
  • New content multimedia like screenshots, renderings, videos, or recordings
  • Playtesting results and practices
  • My workflow for different kinds of assets
  • Some Murder at Crane Castle-specific stuff, like launch- or beta-related dates and events
How you (yes, you!) can interact with myself or the Crane Castle game:
  • Posting questions in the comment section of any post (which I always read, trust me)
  • Posting feedback in the comments section
  • Voting on feedback polls in the sidebar
  • Emailing me at jddtypety@gmail.com
This weekend, I'm still getting some logistical stuff in order for this summer, such as my work schedule and a week-by-week calendar. I'm thinking that will be the topic of the second post.
First sidebar poll: Where did you hear about this blog?

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